![]() ![]() You have no right to make mistakes, people's lives depend on you. ![]() According to the intelligence of his holding in the chamber beneath the cathedral, located in a small village in the mountains.įor better operation sent two agents: one that used to hold outfit and you to do the job and not get caught on the road to the village. Your target: find and rescue the captive agent, and if there is no chance to save - to eliminate in order to avoid information leaks. RtCW Single player 5 level Map mission "Dark Matters" created by Yo$hik & Shurr Ĥ] Solved the minor bugs that are on the Beta version.ĥ] Removed some models and textures for optimization.Ħ] Added new models for explosions effects.ħ] Solved problems with terrain on level 3 with option "video vertex(low)".Ĩ] Some changes have been made to the gameplay.ĩ] Added new sounds for weapons (MG42, MP40, and Dynamite). ģ] Added camera interruption on level 2 (all cutscene). You are dropped near a German occupied fortress via parachute and there are a variety of enemies to fight and objectives to complete.ġ] All levels were optimised with textures/common/areaportal and Hint brushes.Ģ] Added more effects on explosions (Cannons and vehicles). The difficulty is easy, but tough in some areas, giving it a "easy to medium" difficulty. There are a total of 6 maps, one of them is a cutscene. Development for this project took a few years, but finally Vicpas finished the project as an "almost perfect" addon. The Fortress 2 is an addon for Rtcw SP, developed by Vicpas. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it. The source file is included so you can see how the map was made and you can make your own changes. Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing. I appreciate the play testing and feedback given to me by the following people: The other one is a bit trickier to reach. There are two secret areas in this map, and they are around the same place. It was all concrete, two levels, with the center open to below. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. It won't be exactly the same game each time you play. I made extra effort to build replay value into this map. ![]() The style and difficulty of game play should be similar to the official Wolfenstein maps. This is my second mission for Wolfenstein. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. I started working on this mission in February 2013, and had a beta test version by the end of December 2013. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse. A double-agent working at the facility has arranged for the elevator to malfunction. You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. Blazkowicz be sent on an assassination mission to this facility. Therefore, the Office of Secret Actions orders that Agent B.J. Termination of this engineer would be a critical blow to the German war machine. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. World War II rages on in 1943 with no end in sight. RtCW SP Industrial Espionage - Engineer Assassin by W0lfman ![]()
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